1.12: FERMENTING AIR ...

The combination of water of the lakes with the plants of the Humus, together boiled by the increasing fire-heat of Spitfire, makes all of the presented fluids fermenting. All of the party-goers are drinking themselves drunken, which makes the party getting more and more out of control.
i'm also getting drunk and i forget the message of the Water-drops. i don't want to pay attention to their message, anyway. It's really the way of things should come and go: earthly goods have to ferment and to prevent it from too much rotting further away, it should be cleaned up to the benefit of the seasonal cycle. In order to do so, the only solution is to burn the earthly stuff. So i blow up Spitfire, who is rapidly spreading around his flickering flames at the former party place in a short time ...

 

1.13:  ... AND SCORCHING EARTH (instrumental)

... Spitfire completely dominates the party with a fire as huge as big dragon. He consumes all the fuel of the Humus which is available, just to grow as big as possible. The Humus are running for their lives and goods as quick as possible, and take theirs for what's left behind, to get back underground, the only save place to hide for Spitfire. i can't help it, the whole cause is getting out of hand, and i even like it! i've had enough of mother's wishes according to my task and i'm very curious about father's fire-play. Let's see what he has to tell me...